Photo Credit: Tim Matheson
The Cultch Presents MINE,
from Theatre Replacement
March 18-22, 2020
Mar 18, 7PM: Opening
Mar 19–21 7PM
Mar 20–22, 2PM
Post-show Artist Talkback: Mar 19
Relaxed Performance: March 21, 2 PM
WHERE: Historic Theatre, 1895 Venables St.
TICKETS: Tickets from $26. Single tickets on sale now through The Cultch’s Box Office: tickets.thecultch.com.or
A digital adventure about mothers and sons, through the lens of Minecraft.
The Cultch is thrilled to present MINE, from Vancouver’s Theatre Replacement, this spring break—March 18-22, 2020, at the Historic Theatre.
On stage, a group of gamer/performers aged 11 to 47 enact different mother-son narratives—from Bambi, to The Terminator, to the Beowulf saga, all using the video game Minecraft. Inspired by the real-life relationship between Theatre Replacement’s Co-artistic Director, Maiko Yamamoto, and her 12-year-old son, Hokuto, and his obsession with Minecraft, these narratives interweave with personal stories, as the performance unfolds. MINE is live-operated from start to finish, and opens us up to expansive new territories in an intergenerational performance that both interrogates and recognizes the role technology plays in our modern parent-child relationships.
MINE was commissioned by artsdepot, Cambridge Junction, and Future Arts Centres, and originally co-produced by Shadbolt Centre for the Arts. In autumn 2018, it played at the Shadbolt Centre for the Arts, before touring to London (UK), Cambridge (UK), and the Festival of Live Digital Art (foldA) in Kingston (ONT). At each new location MINE is presented, the key players—Maiko Yamamoto and her son Hokuto MacDuff, as well as Conor Wylie, and Remy Siu—are joined by four local youth/gamers, making it a true collaboration between young and old. “It’s really a show that’s meant to be watched by adults and their tween, videogame-aged kids together,” says Maiko Yamamoto. “What we’ve found is that the youth understand the language of the show on another level, while the parents get it in quite a different way—often having to be educated by their kids.” MINE is built for adults and kids 10 years and up.
“Multi-media, multi-generational, multi-layered showcase of brilliant, home-grown acting, writing and gaming talent from Theatre Replacement”— Vancouver Observer
Created and performed by: Maiko Yamamoto, Conor Wylie, Remy Siu, Hokuto MacDuff and 4 local kid performer/gamers, TBA.
Lead Creative Team: Remy Siu, Conor Wylie and Maiko Yamamoto
Direction: Maiko Yamamoto
Media Design & Operation: Remy Siu
Costume and Visual Design: Leah Weinstein
Lighting Design: Jeff Harrison
Dramaturgical Ear: Carmen Aguirre
Technical Direction & Stage Management: Daniel O’Shea
Theatre Replacement Managing Producer: Corbin Murdoch
MINE is not an official Minecraft product, nor is it affiliated with Mojang.
ABOUT THEATRE REPLACEMENT
Theatre Replacement is an ongoing collaboration between James Long and Maiko Yamamoto. Whether working together or apart, we use extended processes to create performances from intentionally simple beginnings. Our work is about a genuine attempt to coexist. Conversations, interviews, and arguments collide with Yamamoto and Long’s aesthetics resulting in theatrical experiences that are authentic, immediate, and hopeful. In 2019, Yamamoto and Long were the first co-recipients of the Siminovitch Prize in Directing. www.theatrereplacement.org
ABOUT THE CULTCH:
Since 1973, The Cultch (formally the Vancouver East Cultural Centre) has been one of Vancouver’s most diverse and innovative arts and cultural hubs. The organization operates three theatrical venues, a gallery, and various ancillary spaces in the heart of East Vancouver. The Cultch offers dynamic contemporary programming in theatre, dance, music, and the visual arts, bringing world-class cultural presentations to thousands of citizens each year through its own programming and through providing rental opportunities for community users. Our purpose is to provide a venue for performance that serves a diverse and engaged public and provides space for artistic experimentation and development, building an audience for local companies and presenting cutting-edge national and international work.